Hell Kaiser:
DP04-JP001 Cyber Dragon [Rare]
Light/Machine/5/2100/1600
If there is a monster on your opponent's side of the field and there are no monsters on your side of the field, you can Special Summon this card from your hand.
DP04-JP002 Cyber Barrier Dragon [Rare]
Light/Machine/6/800/2800
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Attack Reflector Unit". Once per turn, while this card is in Attack Position, negate your opponent's first attack.
DP04-JP003 Cyber Laser Dragon [Rare]
Light/Machine/7/2400/1800
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Photon Generator Unit". You can destroy 1 monster with ATK or DEF equal to or higher than the ATK of this card. You can only use this effect once per turn.
DP04-JP004 Proto Cyber DragonLight/Machine/3/1100/600
This card's name is treated as "Cyber Dragon" while it is face-up on the field.
DP04-JP005 Cyber GiraffeLight/Machine/3/300/800
By Tributing this card, until the end of this turn, any effect damage inflicted to the controller of this card becomes 0.
DP04-JP006 Cyber PhoenixFire/Machine/4/1200/1600
While this card is in face-up Attack Position on your side of the field, negate the effects of any Spell or Trap Card that targets 1 Machine-Type monster on your side of the field. When this face-up card on the field attacks or is attacked, and it is destroyed as a result of battle and sent to the Graveyard, you can draw 1 card from your Deck.
DP04-JP007 Cyber Dark HornDark/Machine/4/800/800
When this card is successfully normal summoned, choose a Dragon sub-type monster with level 3 or lower from your Graveyard and equipped it on this card as an equipment card, and increase this card's attack strength by that attack strength. When this card attacks a monster in defense mode, and the attack strength is higher than the defense strength, do battle damages to opponent equal to the difference. When this card is destroy as result of battle, the equipped monster is destroy instead.
DP04-JP008 Cyber Dark EdgeDark/Machine/4/800/800
When this card is successfully normal summoned, choose a Dragon sub-type monster with level 3 or lower from your Graveyard and equipped it on this card as an equipment card, and increase this card's attack strength by that attack strength. This card can attack opponent directly. If so, halved this card's attack strength during Damage Calculation. When this card is destroy as result of battle, the equipped monster is destroy instead.
DP04-JP009 Cyber Dark KeelDark/Machine/4/800/800
When this card is successfully normal summoned, choose a Dragon sub-type monster with level 3 or lower from your Graveyard and equipped it on this card as an equipment card, and increase this card's attack strength by that attack strength. When this card battles with an opponent's monster, do 300 damages to opponent. When this card is destroy as result of battle, the equipped monster is destroy instead.
DP04-JP010 Hell Dragon Ultra RareDark/Dragon/4/2000/0
When this card attacks, send this card to the Graveyard during the End Phase. When this card is sent to the Graveyard from the field, by Tributing 1 monster you can Special Summon this card on your side of the field.
DP04-JP011 Cyber Twin Dragon [Rare]
Light/Machine/2800/2100
Fusion
[Cyber Dragon + Cyber Dragon]
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. This card can attack twice during the same Battle Phase.
DP04-JP012 Cyber End Dragon [Rare]
Light/Machine/10/4000/2800
Fusion
[Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon]
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. During battle between this card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
DP04-JP013 Chimeratech Over Dragon [Rare]
Dark/Machine/9/?/?
Fusion
[Cyber Dragon" + 1 or more Machine-Type monsters]
This monster cannot be Special Summoned except by Fusion Summon. When this card is Fusion Summoned, send all the cards on your side of the field to the Graveyard except this card. The original ATK and DEF of this card become the number of Fusion Material Monsters you used for the Fusion Summon of this card x 800 points. This card can attack as many of your opponent's monsters each turn as the number of Fusion Material Monsters you used for the Fusion Summon of this card.
DP04-JP014 Armed Black Dragon - Cyber Dark Dragon [Super Rare]
Dark/Machine/8/1000/1000
Fusion
[Cyber Dark Horn + Cyber Dark Edge + Cyber Dark Keel]
This monster cannot be Special Summoned except by Fusion Summon. When this card is Special Summoned, choose 1 Dragon-Type monster in your Graveyard, equip it to this card and increase this card's ATK by an amount equal to the ATK of the monster equipped to this card. Increase this card's ATK by 100 points for every Monster Card in your Graveyard. If this card would be destroyed as a result of battle, the monster equipped to this card is destroyed instead.
DP04-JP015 CycloneQuick Spell
Destroy 1 Magic or Trap Card on the field.
DP04-JP016 Limiter RemovalQuick Spell
Double the ATK of all face-up Machine-Type monsters that are on your side of the field when you activate this card. During the End Phase, destroy all Monster Cards that were affected by this effect.
DP04-JP017 De-FusionQuick Spell
Return 1 Fusion Monster Card on the field to the Fusion Deck. In addition, if all the Fusion-Material monsters for the returned Fusion Monster Card are in your Graveyard, you can Special Summon them all to the field in face-up Attack or Defense Position.
DP04-JP018 Creature SwapNormal Spell
Both players select 1 monster on their respective fields and switch control of them to each other. The battle positions of these cards cannot change during the turn this card is activated.
DP04-JP019 Time CapsuleNormal Spell
Select 1 card from your Deck and remove it from play face-down. During your 2nd Standby Phase after activation, destroy this card and add the removed card to your hand.
DP04-JP020 Power Bond [Rare]
Normal Spell
Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Machine-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). Increase the ATK of this Special Summoned Fusion Monster by an amount equal to its original ATK. During the End Phase of this turn, the player who activated this card takes damage equal to the original ATK of the Special Summoned monster.
DP04-JP021 Photon Generator UnitQuick-Spell
Tribute 2 "Cyber Dragon"s on your side of the field to activate this card. Special Summon 1 "Cyber Laser Dragon" from your hand, Deck, or Graveyard.
DP04-JP022 Overload FusionNormal Spell
Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a DARK Machine-Type Fusion Monster Card, and Special Summon that 1 Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.)
DP04-JP023 Future FusionContinuous Spell
Send, from your Deck to the Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, and select that 1 Fusion Monster from your Fusion Deck. Special Summon the selected Fusion Monster during your 2nd Standby Phase after this card's activation. (This Special Summon is treated as a Fusion Summon.) When this card is removed from the field, destroy that monster. When the monster is destroyed, destroy this card.
DP04-JP024 Ruthless Extermination [Super Rare]
Normal Spell
Choose and sent one monster from your field to the graveyard, your opponent randomly selects 1 card in his hand and sends it to the graveyard.
DP04-JP025 Call of the HauntedContinuous Trap
Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is destroyed or removed from the field, the summoned monster is destroyed. If the summoned monster is destroyed, this card is also destroyed.
DP04-JP026 Trap JammerCounter Trap
You can only activate this card when your opponent activates a Trap Card during the Battle Phase. Negate the activation of the Trap Card and destroy it.
DP04-JP027 Attack Reflector UnitNormal Trap
Tribute 1 "Cyber Dragon" on your side of the field to activate this card. Special Summon 1 "Cyber Barrier Dragon" from your hand or Deck.
DP04-JP028 Return Soul [Super Rare]
Normal Trap
This card can be activated during the End Phase. Return up to 3 monsters in your graveyard destroyed during this turn to your deck.
(Shuffling your deck afterwards is obvious)
DP04-JP029 Damage Polarilizer [Ultra Rare]
Counter Trap
This card can be activated when you would take damage from an effect. activation and effect are negated and both players draw 1 card from their respective Decks.
DP04-JP030 Fusion Guard [Super Rare]
Counter Trap
This card can be activated if you would receive damage from an effect. Negate the activation and the effect, and randomly send 1 Fusion Monster Card from your Fusion Deck to the Graveyard.