Edo:
DP05-JP001 D-Hero Devil GuyDark/Warrior/3/600/800
Once per turn, if this card is in face-up Attack Position on your side of the field, you can remove from play 1 of your opponent's monsters. The player who used this effect cannot declare an attack this turn, and the removed monster will be returned to the opponent's side of the field in the same battle position during your second Standby Phase after activation.
DP05-JP002 D-Hero Diehard GuyDark/Warrior/3/800/800
Once per turn, while this card is face-up on your side of the field, if a monster on your side of the field that includes "D-Hero" in its card name (except this card) is destroyed as a result of battle and sent to the Graveyard, you can Special Summon that 1 monster to your side of the field during your next Standby Phase.
DP05-JP003 D-Hero Diamond GuyDark/Warrior/4/1400/1600
While this card is face-up on your side of the field, once per turn you can look at the top card of your Deck. If the card is a Normal Spell Card, send it to the Graveyard and you can activate the Normal Spell Card during the Main Phase of your next turn. If the card is not a Normal Spell Card, place it on the bottom of your Deck.
DP05-JP004 D-Hero Dread Guy [Rare]
Dark/Warrior/8/?/?
If this card was Special Summoned by the effect of "Clock Tower Prison", destroy all monsters on your side of the field except the ones that include "D-Hero" in their card names, then you can Special Summon up to 2 monsters from your Graveyard that include "D-Hero" in their card names. During the turn this card is Special Summoned, monsters on your side of the field that include "D-Hero" in their card names cannot be destroyed, and all Battle Damage inflicted to the controller of this card becomes 0 during battle involving monsters on your side of the field that include "D-Hero" in their card names. The ATK and DEF of this card are equal to the combined original ATK of all monsters on your side of the field (except this card) that include "D-Hero" in their card names.
DP05-JP005 D-Hero Double Guy [Rare]
Dark/Warrior/6/1000/1000
This card cannot be Special Summoned. This card can attack twice during the same Battle Phase. If this card is destroyed, you can Special Summon 2 "Double Tokens" (Warrior/DARK/Level 4/ATK 1000/DEF 1000) during your next Standby Phase.
DP05-JP006 D-Hero Defend Guy [Rare]
Dark/Warrior/4/100/2700
If this card is in face-up Defense Position during your opponent's Standby Phase, your opponent draws 1 card.
DP05-JP007 D-Hero Dogma Guy [Rare]
Dark/Warrior/8/3400/2400
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 monsters, including at least 1 "D-Hero" monster. If this card is Special Summoned, halve your opponent's Life Points during your opponent's next Standby Phase.
DP05-JP008 D-Hero Dagger GuyDark/Warrior/3/300/600
During your opponent's Battle Phase, by discarding this card from your hand, all face-up "D-Hero" monsters on your side of the field gain 800 ATK until the end of this turn
DP05-JP009 D-Hero Doom Guy [Rare]
Dark/Warrior/4/1000/1000
If this card is destroyed by battle and sent to the Graveyard, Special Summon 1 "D-Hero" monster from your Graveyard (except a "D-Hero - Doom Guy") during your next Standby Phase.
DP05-JP010 D-Hero Dash GuyDark/Warrior/6/2100/1000
Once per turn, by Tributing 1 monster, this card gains 1000 ATK until the end of this turn. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. While this card is in the Graveyard, one time only, when you draw a Monster Card during your Draw Phase you can show it to your opponent and Special Summon it.
DP05-JP011 D-Hero Diabolic Guy Ultra RareDark/Warrior/6/800/800
Remove this card in your graveyard from play. Special Summon a [D-Hero Diabolic Guy] from your deck to your side of the field.
DP05-JP012 E-Hero Phoenix Guy [Rare]
Fire/Warrior/6/2100/1200
Fusion
[E-Hero Featherman + E-Hero Burstlady]
This monster cannot be Special Summoned except by Fusion Summon. This card cannot be destroyed as a result of battle.
DP05-JP013 E-Hero Shining Phoenix Guy [Super Rare]
Fire/Warrior/8/2500/2100
Fusion
[E-Hero Sparkman + E-Hero Phoenixguy]
This card can only be special summon by Fusion Summon. Increase this card's attack strength by 300 for each monster with [E-Hero] in its name in your Graveyard. This card cannot be destroyed
as result of battle.
DP05-JP014 MisfortuneNormal Spell
Select 1 face-up monster on your opponent's side of the field to activate this card. Inflict damage to your opponent's Life Points equal to half the original ATK of the selected monster. Your monsters cannot attack this turn.
DP05-JP015 Guard PenaltyQuick Spell
Select 1 monster on the field. If the selected monster is changed to Defense Position this turn, draw 1 card from your Deck.
DP05-JP016 Clock Tower Prison [Rare]
Field Spell
Put 1 Clock Counter on this card during each of your opponent's Standby Phases. While there are 4 or more Clock Counters on this card, the controller of this card does not receive any Battle Damage. When this card with 4 or more Clock Counters is destroyed and sent to the Graveyard, Special Summon 1 "D-Hero - Dread Guy" from your hand or Deck.
DP05-JP017 D-SpiritsNormal Spell
If there are no face-up "D-Hero" monsters on your side of the field, you can Special Summon 1 Level 4 or lower "D-Hero" monster from your hand.
DP05-JP018 Cyclone BladeEquip Spell
Equip only to a "D-Hero" monster. If the equipped monster attacks, destroy 1 Spell or Trap Card on the field at the end of the Damage Step.
DP05-JP019 Dark CityField Spell
When a "D-Hero" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only.
DP05-JP020 Destiny Draw [Ultra Rare]
Normal spell
Discard a [D-Hero] card from your hand. Draw two card from your deck.
DP05-JP021 Over Destiny [Super Rare]
Normal Spell
Choose 1 [D-Hero] monster from your grave. Special Summon on Monster with D-Hero in its name with level half of the selected monster from your deck. The monster special summoned by this effect is destroyed during the End Phase of this turn.
DP05-JP022 Elemental ChargeNormal Trap
Increase your Life Points by 1000 points for each face-up monster on your side of the field that includes "E-Hero" in its card name.
DP05-JP023 Destiny DestroyNormal Trap
Send 3 cards from the top of your Deck to the Graveyard, and take 1000 points of damage for each Spell or Trap Card you sent to the Graveyard by this effect.
DP05-JP024 Destiny SignalNormal Trap
You can only activate this card when a monster on your side of the field is destroyed as a result of battle and sent to the Graveyard. Special Summon 1 Level 4 or lower monster from your hand or Deck that includes "D-Hero" in its card name.
DP05-JP025 D TimeNormal Trap
You can only activate this card when a monster on your side of the field that includes "E-Hero" in its card name is removed from the field. Add 1 monster from your Deck to your hand that includes "D-Hero" in its card name and whose Level is equal to or lower than that "E-Hero" monster.
DP05-JP026 D-ShieldNormal Trap
You can only activate this card when an Attack Position monster on your side of the field that includes "D-Hero" in its card name is selected as an attack target. Change the attack target monster to Defense Position and equip it with this card (this card is treated as an Equip Card). The equipped monster cannot be destroyed as a result of battle.
DP05-JP027 Destiny MirageNormal Trap
Activate only when a "D-Hero" monster on your side of the field is destroyed and sent to the Graveyard by your opponent's card effect. Special Summon to your side of the field all "D-Hero" monsters that were destroyed and sent to the Graveyard this turn.
DP05-JP028 D ChainNormal Trap
After activation, this card is treated as an Equip Card, and equip it to a "D-Hero" monster on your side of the field. The equipped monster gains 500 ATK. When the equipped monster destroys a monster your opponent controls by battle and sends it to the Graveyard, inflict 500 damage to your opponent.
DP05-JP029 D-Counter [Super Rare]
Normal Trap
This card can be activated, if a face-up [D-Hero] monster is chosen as the target of an attack. Destroy the attacking monster.
DP05-JP030 Eternal Dread [Super Rare]
Normal Trap
Put 2 Time Counters on a [Clock Tower Prison]